OtterHoops · youth basketball, with the book built in
League software that
keeps the book.
Registration, payments, gym scheduling, standings and referee pay — plus a tap-first Scorebook that replaces the paper book at the table: every basket, foul, the bonus, time-outs, minutes and a live box score parents can follow from the bleachers. $3 per registrant, no contract.
| Q1 | Q2 | Q3 | Q4 | T | |
|---|---|---|---|---|---|
| Otters | 9 | 12 | 9 | – | 30 |
| Hawks | 11 | 8 | 7 | – | 26 |
The Scorebook
The paper book, replaced —
not digitized.
A volunteer parent at the table should never need training. Tap a player, tap what happened. The Scorebook keeps the running score, calls the bonus and foul trouble, tracks minutes from substitutions, and posts a live box score — and every tap is one atomic write, so two devices at the table can’t clobber each other.

Tap the player, tap what happened
Big thumb targets for +2 / +3 / free throws made and missed, rebounds, assists, steals, blocks, turnovers. A made basket asks “assist?”, a miss asks “rebound?” — one tap or skip. Undo is always one tap away.
Fouls, the bonus and foul trouble — automatic
Every foul type drives the right follow-up: a shooting foul opens the free-throw sequence, the 5th team foul flips the opponent into the bonus, a player’s 4th foul is flagged yellow and the 5th reads OUT. Counts reset by quarter or by half — your league’s rule.
Your league’s rules, one preset
NFHS quarters with two-shot bonus, the classic 7/10 half bonus, running clock, 6-minute quarters, halves — pick a preset or set periods, overtime, time-outs, fouls-to-DQ and the three-point line once for the whole league. Divisions keep their own period length.
The clock and the periods
A countdown clock you tap to start and stop, the period length preset for you, auto-stop at 0:00 with one button to start the next quarter, halftime, overtime when it’s tied, and Final that notifies families.
Minutes and quarters played
Pick five starters and substitutions are one tap from a player’s pad; minutes and quarters played are tracked from the log — the audit trail equal-playing-time leagues need, without a second sheet.
The book, the box score and the live scoreboard
A live box score and score-by-quarter line on the public game page parents follow from the bleachers; the printable book page (foul boxes, FG/FT tallies, running score) and a CSV for the league office when the game is final.
The whole platform
Everything the league needs. Everything the bench wants.
OtterHoops runs on the same platform as OtterSoccer and OtterFutsal — live in production with real leagues, with free iOS and Android apps in both stores and one family login across every product.
Registration & payments
Online registration with Stripe, sibling discounts and family caps, pay-by-check for families who need it, and payouts straight to the league.
Gyms and courts, by time slot
Name your venues the way basketball does — Court A, the middle-school gym — schedule by venue and hour-long slot, catch double-bookings, publish the schedule families actually read.
Standings that look like basketball
Win–loss records sorted by winning percentage with points for/against and differential — no table points, no draws. Public standings and live scores parents follow from the car.
Fair-play Sideline for coaches
Five on the court with positions, one-tap subs and live playing-time fairness across the bench — the coach console the soccer product is known for, on the court.
Guardian experience parents use
One login for every kid across every Otter product, a calendar feed for Apple or Google Calendar, team messaging with a SafeSport-friendly observer mode. Free iOS and Android apps.
Referees, compliance, exports
Crew assignments, confirmations and pay; coach and volunteer compliance tracking; CSV exports and an import wizard that reads your old platform’s roster file.
Teams & schools, too
Not running a league? Run a team, or a school program.
Same basketball-aware product — courts, quarters, the Scorebook — sized for one team or one athletic department.
Single basketball team
7-day free trial, no card
Roster, schedule, RSVPs and team messaging, plus the Scorebook and the Sideline — box scores and fair minutes — for one travel or rec team. Parents never install anything.
School basketball program
14-day free trial, no auto-renewal
Up to 6 teams, unlimited players and coaches: AD oversight of rosters, schedules, clearances and messaging, with coaches invited in minutes — and the book on every game.
Pricing
Simple. No surprises.
$3 per registrant, per season, collected automatically from the registration payment. You never write OtterHoops a check.
No credit card to start. Standard Stripe processing applies to paid registrations.